Digital Tutors - Animating Quadrapeds in Maya
01. Introduction and project overview.mp47.6MB
02. Setting your preferences.mp412.3MB
03. Blocking in the first pose.mp447.4MB0
4. Blocking in the initial contact positions.mp460.3MB
05. Animating the down passing and peak positions.mp476.2MB
06. Roughing in the final contact positions.mp459.3MB
07. Adding the last pose and cycling the animation.mp443.2MB
08. Polishing your blocking pass.mp467.1MB
09. Polishing the legs.mp460.7MB
10. Finalizing the legs.mp465.0MB
11. Complete our work on the vertebrae.mp468.9MB
12. Adding follow through to the ears.mp456.0MB
13. Animating the tail.mp477.8MB
14. Finalizing the tails blocking pass.mp446.6MB
15. Wrapping up our work on the tail.mp441.3MB
16. Keeping offset cycled keys in range.mp446.2MB
17. Animating the toes to push follow through and realism.mp455.1MB
18. Finishing the animation and translating the run forward.mp439.1MB
Project Files.rar114.8MB
↑ Info
Duration 1h 50m Level Intermediate
In this series of tutorials we will learn how to animate a run cycle for a quadruped-type creature. We'll start by learning how to set our animation preferences. We'll then have a look at reference we can use to guide us in achieving realism throughout the animation.After this, we'll begin our blocking pass, and from there, we'll move to refining our work with time-saving techniques. Once we've completed the cycle, we'll then learn how to translate it forward. By the end of this training, you'll have the skill-set to animate your own quadrupeds in Maya.
02. Setting your preferences.mp412.3MB
03. Blocking in the first pose.mp447.4MB0
4. Blocking in the initial contact positions.mp460.3MB
05. Animating the down passing and peak positions.mp476.2MB
06. Roughing in the final contact positions.mp459.3MB
07. Adding the last pose and cycling the animation.mp443.2MB
08. Polishing your blocking pass.mp467.1MB
09. Polishing the legs.mp460.7MB
10. Finalizing the legs.mp465.0MB
11. Complete our work on the vertebrae.mp468.9MB
12. Adding follow through to the ears.mp456.0MB
13. Animating the tail.mp477.8MB
14. Finalizing the tails blocking pass.mp446.6MB
15. Wrapping up our work on the tail.mp441.3MB
16. Keeping offset cycled keys in range.mp446.2MB
17. Animating the toes to push follow through and realism.mp455.1MB
18. Finishing the animation and translating the run forward.mp439.1MB
Project Files.rar114.8MB
↑ Info
Duration 1h 50m Level Intermediate
In this series of tutorials we will learn how to animate a run cycle for a quadruped-type creature. We'll start by learning how to set our animation preferences. We'll then have a look at reference we can use to guide us in achieving realism throughout the animation.After this, we'll begin our blocking pass, and from there, we'll move to refining our work with time-saving techniques. Once we've completed the cycle, we'll then learn how to translate it forward. By the end of this training, you'll have the skill-set to animate your own quadrupeds in Maya.