Digital Tutors - Animating Advanced Body Mechanics in Maya
Info
Duration 6h 30m Level Advanced Project Files Included
Software used
Maya 2014
What you will learn
Throughout these lessons we'll dive into animating our character creating advanced body mechanics that involve running and jumping onto and off platforms.
We'll cover how to navigate the animation process such as blocking in animations, refining animations and polishing animations using advanced techniques that industry professionals use every day. By the end of this tutorial you will be able to animate your own character to perform advanced body mechanics just like the pros.
01. Introduction and project overview 00:41
02. Planning with references 18:43
03. Preparing our 3D scene 10:30
04. Blocking out our contact positions 13:30
05. Continuing the blocking process 13:08
06. Finalizing the blocking of our character 14:05
07. Beginning to block passing positions 11:28
08. Blocking passing positions for the flip 09:57
09. Adding remaining passing positions 09:42
10. Adding in-betweens to our contact and passing positions 13:51
11. Finalizing in-betweens 15:00
12. Converting stepped curves into spline curves 12:59
13. Conquering the Graph Editor 15:50
14. Timing adjustments 15:23
15. Refining poses and curves 14:28
16. Adjusting the poses and play blasts 14:48
17. Creating transitions between poses 15:07
18. Finalizing the poses 12:21
19. Adjusting the poses in the Graph Editor 10:52
20. Addressing anticipation of the leap 14:57
21. Spacing of the wall land 14:41
22. Adding anticipation and weight to the jump 14:55
23. Using the Graph Editor to fix errors 10:45
24. Animating the character to kick off the wall 14:59
25. Creating the wall climb 14:49
26. Animating the climb and jump 14:07
27. Finalizing the landing 13:32
28. Adjusting geometry penetrations 14:55
29. Finalizing curve adjustments 12:39
30. Final render of animation 07:49
Duration 6h 30m Level Advanced Project Files Included
Software used
Maya 2014
What you will learn
Throughout these lessons we'll dive into animating our character creating advanced body mechanics that involve running and jumping onto and off platforms.
We'll cover how to navigate the animation process such as blocking in animations, refining animations and polishing animations using advanced techniques that industry professionals use every day. By the end of this tutorial you will be able to animate your own character to perform advanced body mechanics just like the pros.
01. Introduction and project overview 00:41
02. Planning with references 18:43
03. Preparing our 3D scene 10:30
04. Blocking out our contact positions 13:30
05. Continuing the blocking process 13:08
06. Finalizing the blocking of our character 14:05
07. Beginning to block passing positions 11:28
08. Blocking passing positions for the flip 09:57
09. Adding remaining passing positions 09:42
10. Adding in-betweens to our contact and passing positions 13:51
11. Finalizing in-betweens 15:00
12. Converting stepped curves into spline curves 12:59
13. Conquering the Graph Editor 15:50
14. Timing adjustments 15:23
15. Refining poses and curves 14:28
16. Adjusting the poses and play blasts 14:48
17. Creating transitions between poses 15:07
18. Finalizing the poses 12:21
19. Adjusting the poses in the Graph Editor 10:52
20. Addressing anticipation of the leap 14:57
21. Spacing of the wall land 14:41
22. Adding anticipation and weight to the jump 14:55
23. Using the Graph Editor to fix errors 10:45
24. Animating the character to kick off the wall 14:59
25. Creating the wall climb 14:49
26. Animating the climb and jump 14:07
27. Finalizing the landing 13:32
28. Adjusting geometry penetrations 14:55
29. Finalizing curve adjustments 12:39
30. Final render of animation 07:49