SIDEFX HOUDINI FX V13.0.343 WIN64 VC11 XFORCE
SIDEFX_HOUDINI_FX_V13.0.343_WIN64_VC11-XFORCE
Crack/hkeygen 13 0 linux.rar317.4KB
Crack/houdini 13.0.260 linux x86 64 gcc4.4/houdini/sbin/sesinetd5.2MB
Crack/houdini 13.0.260 linux x86 64 gcc4.6/houdini/sbin/sesinetd5.3MB
Crack/houdini 13.0.260 macosx x86 64 clang4.1 10.8/sesinetd6.0MB
Crack/houdini 13.0.260 win32 vc9/sesinetd.exe2.2MB
Crack/houdini 13.0.260 win64 vc9/sesinetd.exe2.5
MBCrack/houdini 13.0.260 win64 vc11/sesinetd.exe2.5MB
Crack/houdini13 0keygen.rar99.3KBCrack/houdini keygen 13 0832.5KB
Crack/install lnx.txt1.8KB
Crack/install osx.txt1.7KBCrack/install.txt885.0
Bhoudini 13.0.343 win64 vc11.exe283.1MB
↑ Info
From faster, more flexible particle tools, to a new lighting workflow, to the adoption of open standards such as OpenEXR 2 and OpenSubdiv, Houdini 13 will increase productivity and allow for bigger more impactful VFX. Whether you are a feature film VFX artist, a game developer or a commercial studio, this new release brings you new and enhanced tools that will meet the most demanding production requirements.
NEW PARTICLES
Particles have always played a key role in the creation of VFX in Houdini even as Rigid Body Dynamics, Fluids and Cloth effects have begun to take over. With Houdini 13, particles have been fully integrated into the dynamics context for better behaviour, more control and interaction with other simulation tools. This vex-based architecture is multi-threaded and allows for speeds up to 10x faster and cached results that allow for scrubbing back and forth in the timeline.
To control these particles, there is a new stream concept as well as the use of VEX-based expressions which are much faster and more flexible. There are also new tools and forces such as the Axis Force which uses 3D volumes to control particles.
NEW FINITE ELEMENT SOLVER
To create realistic destruction effects, the industry is moving to the use of finite elements. In Houdini 13, the Finite element solver brings this leading edge technology to the forefront.
The Finite Element solver analyzes the stresses on an object then either bends or breaks the object. It can also be used for soft body effects with volume preservation. With the new Finite Element solver, Houdini 13 will take the simulation of digital destruction (and gooey slimy objects) to the next level.
NEW LIGHTING WORKFLOW
A new lighting workflow has been built around the use of Alembic and Packed Primitives as a way of efficiently managing massive datasets.
This new workflow offers a new Data tree view for working with the Alembic files and assigning materials and light assignments. This new workflow is linear out of the box and along with improvements to the quality and performance of Mantra offers a powerful set of lighting tools. In professional production pipelines these new tools will offer a robust solution that makes Mantra’s physically-based rendering a very attractive option.
ENHANCED BULLET SOLVER
The Bullet solver in Houdini is now more accurate and supports most geometry types out of the box. it is much faster and scalable and can be used in conjunction with packed primitives for efficient instancing of pieces. There is also a new debris shelf tool for adding detail to really sell a shot.
ENHANCED FLIP FLUIDS AND OCEAN FX
The FLIP fluid and Ocean FX tools in Houdini continue to evolve with a new mist solver, new shelf tools and a new Fluid surfacer that is much faster. A new ocean material is available and the integration of FLIP fluid sims and larger OceanFX surfaces is easier than ever.
The Crack is in there for all versions, just get the installer
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