Redshift3D v0.3.25 Beta for Maya and Softimage Win64
File Name
Redshift3D v0.3.25 Beta for Maya and Softimage Win64
Crack Info.txt734.0B
Crk/Maya/2011/nt x86 64/redshift4maya.mll6.6MB
Crk/Maya/2012/nt x86 64/redshift4maya.mll6.6MB
Crk/Maya/2013.5/nt x86 64/redshift4maya.mll6.2MB
Crk/Maya/2013/nt x86 64/redshift4maya.mll6.2MB
Crk/Maya/2014/nt x86 64/redshift4maya.mll6.2MB
Crk/redshift.lic177.0B
Crk/Softimage/2011/Plugins/bin/nt x86 64/redshift4softimage.dll7.4MB
Crk/Softimage/2011sap/Plugins/bin/nt x86 64/redshift4softimage.dll7.4MB
Crk/Softimage/2012/Plugins/bin/nt x86 64/redshift4softimage.dll7.4MB
Crk/Softimage/2012sap/Plugins/bin/nt x86 64/redshift4softimage.dll7.4MB
Crk/Softimage/2013/Plugins/bin/nt x86 64/redshift4softimage.dll6.7MB
Crk/Softimage/2014/Plugins/bin/nt x86 64/redshift4softimage.dll6.6MB
Crk/Softimage/2014sp2/Plugins/bin/nt x86 64/redshift4softimage.dll6.6MB
redshift v0.3.25 beta setup.exe145.9MB
↑ Info
Redshift is the world’s first fully GPU-accelerated, biased renderer.
Redshift renders scenes many times faster than existing CPU-based renderers.
Save time and money, and unleash your creativity!
Biased Rendering
Redshift is a biased renderer. Redshift uses approximation and interpolation techniques to achieve noise-free results with relatively few samples, making it much faster than unbiased rendering.
Redshift supports several biased global illumination techniques including:
Brute Force GI
Photon Mapping (with Caustics)
Irradiance Cache (similar to Irradiance Map and Final Gather)
Irradiance Point Cloud (similar to Importons and Light Cache)
You choose the techniques that work best for your particular scene.
Introducing Redshift. https://www.redshift3d.com/
For more technical information: https://www.redshift3d.com/products/redshift
Redshift3D v0.3.25 Beta for Maya and Softimage Win64
Crack Info.txt734.0B
Crk/Maya/2011/nt x86 64/redshift4maya.mll6.6MB
Crk/Maya/2012/nt x86 64/redshift4maya.mll6.6MB
Crk/Maya/2013.5/nt x86 64/redshift4maya.mll6.2MB
Crk/Maya/2013/nt x86 64/redshift4maya.mll6.2MB
Crk/Maya/2014/nt x86 64/redshift4maya.mll6.2MB
Crk/redshift.lic177.0B
Crk/Softimage/2011/Plugins/bin/nt x86 64/redshift4softimage.dll7.4MB
Crk/Softimage/2011sap/Plugins/bin/nt x86 64/redshift4softimage.dll7.4MB
Crk/Softimage/2012/Plugins/bin/nt x86 64/redshift4softimage.dll7.4MB
Crk/Softimage/2012sap/Plugins/bin/nt x86 64/redshift4softimage.dll7.4MB
Crk/Softimage/2013/Plugins/bin/nt x86 64/redshift4softimage.dll6.7MB
Crk/Softimage/2014/Plugins/bin/nt x86 64/redshift4softimage.dll6.6MB
Crk/Softimage/2014sp2/Plugins/bin/nt x86 64/redshift4softimage.dll6.6MB
redshift v0.3.25 beta setup.exe145.9MB
↑ Info
Redshift is the world’s first fully GPU-accelerated, biased renderer.
Redshift renders scenes many times faster than existing CPU-based renderers.
Save time and money, and unleash your creativity!
Biased Rendering
Redshift is a biased renderer. Redshift uses approximation and interpolation techniques to achieve noise-free results with relatively few samples, making it much faster than unbiased rendering.
Redshift supports several biased global illumination techniques including:
Brute Force GI
Photon Mapping (with Caustics)
Irradiance Cache (similar to Irradiance Map and Final Gather)
Irradiance Point Cloud (similar to Importons and Light Cache)
You choose the techniques that work best for your particular scene.
Introducing Redshift. https://www.redshift3d.com/
For more technical information: https://www.redshift3d.com/products/redshift